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Tatyana Kupriyanova
Tatyana Kupriyanova
Grinding Gear Games concept artist/ illustrator/ visdev
Bangkok, Thailand

Summary

I have been drawing for over 8 years and working as an illustrator and concept artist since 2016.

Projects: Pathfinder, Path of Exile, Mythgard and Hel: The last sage.

Worked with Nuare, Monumental, Owlcat games, Mythic games company.
Now i`m a concept artist in Grinding Gear Games.

Have a passion for traditional drawing and sculpture and learning 3d now

Skills

Concept ArtDigital PaintingIllustrationRendering3D ModelingSculptingDrawingVisual DevelopmentPost-production

Software proficiency

Blender
Blender
Cinema 4D
Cinema 4D
Keyshot
Keyshot
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
Alchemy
Alchemy
GeoGlyph
GeoGlyph

Experience

  • Concept artist at Mythic Games
    France
    March 2018 - October 2018

    was one of the main artists at two board games,

    drew all the characters and objects on the project https://www.kickstarter.com/projects/1162110258/hel-the-last-saga

  • Illustrator at Owlcat studio
    Moskow, Russia
    October 2018 - November 2018

    drawing llustrations for "Pathfinder Kingmaker"

  • Illustrator at Monumental
    California, United States of America
    November 2017 - October 2018

    worked as an illustrator for over 2 years and created many illustrations

  • Concept artist at Nuare Studio
    Canada
    May 2016 - September 2018

    drawing for "The Elders Scrolls: Legendary" and illustrations for mobile games

  • Concept artist at Grinding Gear Games
    Aukland, New Zealand
    February 2020 - Present